Now you need to be able to handle a tank. Jinking vehicles and simple cover on infantry can be annoyingly tough to overcome but having the turret really helps. This provides you with some Ignores Cover ability to go with decent str weapons on your advancing Objective Secured troopers. he will punch vehicles open if he has to and they can DS if you need them to.ĥ5points 5 Fire Warriors (DS8 Tactical Turret) Now you can target a unit with reliability as you advance with him. The commander joins these and forms a unit. He's actually decent in close combat this way (by Tau standards anyways) and its the least expensive way to get a couple Marker Drones in. Thats about as expensive as you can afford at 500 points and probably riding the edge, so if points are tight, drop the Stim. Try this:ġ69pts XV8-02 Irridium Commander (Command and Control, Onager Gauntlet, Stim INjector, 2 Marker Drones) The Commander actually also allows you to play some shenanigans with the Warlord Table, so for that reason and many other I often dont arm the Commander with much. I personally would build him for Drone Swarm duty, because no Tau army runs around without Markerlights They are basic to the armies function. As you are doing that, you quickly need to decide if you want him for offensive capabilitiy. I think 90% of the lists people dont hate are going to have a Commander suit so start with that. At 500, there's no points you CAN waste though. If that's the goal, then he should start with the things no one argues are good, with 500 points in mind. Well it's my opinion that you want him to start with a core he can use throughout his playing days. We aren't too keen on the transports in terms of thematic appeal but fluff wise we are in the dark and want to make sure the army has a nice theme. I have a friend who is starting a Tau army and we have no idea where to start, essentially we would like a competitive army but not one that will lose all his friends including me! As for points of reference, it would be greatly appreciated if we could look at your ideas for starting at 500 points then using those points in a 1000, 1500 and eventually 1850 point list that synergises. Now as you've read the army title you're already running for the bucket, we are looking at the yucky Tau! For your own sept, read the beginning of the tau codex and the timeline for certain sept's style and contributions. Two notable heroes are Aun'Shi and some cool Piranha pilot that tank shocked a Ork Battlewagon and blew it up. Main opponent Orks, and fought with shadowsun and Shas'O R'myr in the Damoccoles Gulf. The army theme is going to be Vio'la, known for their fireblooded temper and awesome fire warriors. Troops: 2 Fire warrior squads 12 man pulse rifle, 1 fire warrior pulse carbine in a devilfish, 1 squad kroot x 10, 1 shaper, 2 hounds, 2 krootox Hvy: 1 broadside with rail rifle and SMS plus 1 shield and marker drone 1 10 man kroot squad with shaper and 2 hounds. I'm doing an escalation league with my gaming group and really trying to keep tau fun. This message was edited 2 times.Cadre Fire Blade/Ethereal, go 2 to 1 fire warriors to kroot. It should be specifically noted that ECPA is ONLY available (on riptides) to O'Vesa, and only available if you take the Eight. Mont'ka has Counterstrike Cadre, Rapid Insertion Force, Ranged Support Cadre, Piranha Firestream Wing, Ghostkeel Wing, Skysweep Missile Defense, Ethereal Council, Drone-net VX 1-0, Riptide Wing, Air Superiority Cadre, The Eight, and the most recent printing of the Assassin Detachment (which, BTW is the same as the one printed in USWD 65)įarsight Enclaves OTOH has Dawn Blade Contingent, Hunter Cadre, Retaliation Cadre, Counterstrike Cadre, Rapid insertion Force, Ranged Support Cadre, Piranha Firestream Wing, Firebase Support Cadre, Skysweep Missile Defense, Air Superiority Cadre, Allied Advance Cadre, Drone Net VX 1-0, The Eight, and access to both FSE AND TE Signature systems. Kau'yon has Hunter Cadre, Retaliation Cadre, Heavy Retribution Cadre, Infiltration Cadre, Optimized Stealth Cadre, Firebase Support Cadre, Armoured Interdiction Cadre, Air Caste Support Cadre, Allied Advance Cadre, and the Tidewall Fortifications.
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